Action & Adventure Books
FIGHTING FANTASY #3: THE CITADEL OF CHAOS
FIGHTING FANTASY #4: THE FOREST OF DOOM
FIGHTING FANTASY #5: HOUSE OF HELL
FIGHTING FANTASY #6: THE PORT OF PERIL
FIGHTING FANTASY #7: CREATURE OF HAVOC
FIGHTING FANTASY #9: APPOINTMENT WITH F.E.A.R
FIGHTING FANTASY #10: ISLAND OF THE LIZARD KING
FIGHTING FANTASY #11: THE GATES OF DEATH
FIGHTING FANTASY #12: ASSASSINS OF ALLANSIA
FIGHTING FANTASY #13: CAVERNS OF THE SNOW WITCH
FIGHTING FANTASY #14: RETURN TO FIRETOP MOUNTAIN
FIGHTING FANTASY #15: CRYSTAL OF STORMS
A Man Called Ove?
Dasha Avatar (10002)?
Munshi His Art & Work Vol. II Fifty Years of Politics
Flora and Ulysses: The Illuminated Adventures
Action Rhymes
Humour, Seriously: Why Humour Is A Superpower At Work And In Life [Paperback] Aaker, Jennifer and Bagdonas, Naomi
TOM GATES: EXCELLENT EXCUSES CAND OTHER GOOD STUFF
Politics
Online store of household appliances and electronics
Then the question arises: where’s the content? Not there yet? That’s not so bad, there’s dummy copy to the rescue. But worse, what if the fish doesn’t fit in the can, the foot’s to big for the boot? Or to small? To short sentences, to many headings, images too large for the proposed design, or too small, or they fit in but it looks iffy for reasons.
A client that’s unhappy for a reason is a problem, a client that’s unhappy though he or her can’t quite put a finger on it is worse. Chances are there wasn’t collaboration, communication, and checkpoints, there wasn’t a process agreed upon or specified with the granularity required. It’s content strategy gone awry right from the start. If that’s what you think how bout the other way around? How can you evaluate content without design? No typography, no colors, no layout, no styles, all those things that convey the important signals that go beyond the mere textual, hierarchies of information, weight, emphasis, oblique stresses, priorities, all those subtle cues that also have visual and emotional appeal to the reader.













